BFD3 is a complete acoustic drum software workstation. It offers: - a number of drumkits recorded with multiple mics at high levels of detail - deep functionality for tweaking aspects of each part of the kit - a versatile mixing and processing engine for sculpting the drum mic channels - a built-in Groove engine providing pattern-based drum parts with arrangement and editing - functions for routing audio outside of BFD3 alongside MIDI and audio export features
Torrent downloaded from Demonoid.ph.txt 46 bytes BFD3 Core Library Win Mac OSX.part23.rar 950 MB BFD3 Core Library Win Mac OSX.part02.rar 950 MB BFD3 Core Library Win Mac OSX.part03.rar 950 MB BFD3 Core Library Win Mac OSX.part04.rar 950 MB BFD3 Core Library Win Mac OSX.part05.rar 950 MB BFD3 Core Library Win Mac OSX.part06.rar 950 MB BFD3 Core Library Win Mac OSX.part07.rar 950 MB BFD3 Core. FXpansion BFD3 Core Library v1.0.0.1 Update WIN.OSX-R2R TEAM R2R 2015.02.23 10.68 MB BFD3 is the third generation of FXpansion's flagship software acoustic drum studio: new levels of realism and ground-breaking features in an intuitive redesigned engine. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
It comes with VST2.4, AU and AAX64 plugin versions and also as a standalone application. The VST2.4, AU and standalone app work in both 32-bit and 64-bit on Windows and 64bit on OSX.
BFD3 is compatible with macOS Catalina (10.15). The BFD3 demo is not currently compatible with macOS Catalina, but we're working on an update to this which we aim to release as soon as possible.
BFD3 and the BFD3 Core Library are available as a downloadable product. The boxed USB version is no longer available - if you encounter any issues with the BFD3 Core Library download, please speak to our support team.
The boxed and download versions can be purchased directly from our website. In addition, the boxed version is available at local dealers, and the download version is available from selected online stores.
Yes - the upgrade can be purchased directly from the BFD3 product page or in participating retail/online stores.
Approximately 38GB - this is de-compressed to 55GB with a full installation, although the audio data can be installed in a small or medium disk footprint if you prefer.
No - they are exactly the same.
Yes. There is a shop item for the BFD Eco upgrade. Please note that you must register the BFD3 upgrade to the same account as your BFD Eco registration. It is not possible to upgrade to BFD3 from any version of BFD Eco that was provided with any Digital Vaults expansion packs.
If you would like to upgrade from BFD 1.x, this can be arranged on request - please contact us for details.
Yes - there is a shop item for the upgrade from BFD Eco NFUZD or BFD2.
No - it can only be registered for download access after it has been physically delivered to you. If you require immediate access to BFD3, you will need to purchase the download version.
Yes - any of the huge range of expansion packs compatible with BFD1 or BFD2 (or BFD Eco) is usable with BFD3.
A large range of boxed and download-only expansions is available from the FXpansion webshop.
Several third-party companies also produce BFD3-compatible expansion packs.
There is no printed manual with BFD3. The operation manual is available in HTML or in PDF form for printing out your own copy.
Yes - BFD3 comes with a standalone version which can be used without a host/DAW. BFD3 features pattern sequencing and audio/MIDI export functions so can be used as a self-contained tool.
If you have very advanced usage needs - for example, tempo or time-sig changes during a song you must use it as a plugin inside a DAW.
BFD3 is available only in an English language version, but it works fine in any language operating system.
Yes - it comes in all plugin formats and as a standalone app and times out after 30 minutes. It also does not save its state if it is used as a plugin in a project. There is also no internal saving of any preset types except MIDI key maps and automation maps.
The demo version can only load audio data that comes with it - this version cannot load expansion pack data. The demo audio data is 16-bit and includes a single kit with direct and overhead channels only, and limited articulations for kick, snare, toms (main hit articulation only), crash (bow, edge) and ride cymbal (bow).
No - the USB flash drive is intended only as a delivery medium - it is not suitable for real-time streaming. Please be aware that the boxed version of BFD3 is no longer available for purchase.
No, but BFD3 does load your BFD2 Presets and Kits if they are saved out first. BFD3 is a new plugin as it is very different internally and has a new key map to cover new articulations. However - you can load a BFD2 key map into BFD3 just fine and BFD2 can co-exist on the same system as BFD3.
Kit-piece presets from BFD2 cannot be loaded into BFD3 - this system has been replaced by Processed Drum presets - these allow you to save presets containing a loaded Drum along with Drum Editor and channel effects settings.
Also, the PSP Vintage Warmer effect introduced in BFD 2.1 has now been deprecated. The new DCAM Distortion effect features new algorithms which can be used for subtle warming as well as shredding distortion.
Some highlights include a new high detail 7-kit library, tom resonance and spill modelling, cymbal swell modelling and a new and more flexible interface with easier sound-browsing and an extendable width window. Parts of the kit can be tweaked more deeply, with much-improved damping, dynamics and humanization functions.
The mixer features new effects including a new high-quality algorithmic reverb and DCAM-modelled envelope-shaping and distortion effects. External signals can now be used for sidechaining purposes with certain effects. It also contains more comprehensive control over bleed signals, better overviews of effect and send settings for all channels, as well as the ability for simpler BFD Eco-style mixing.
The key mapping interface has been redesigned, with several new ways of mapping articulations as well as the ability to create velocity splits.
The Groove engine features a new set of high-quality Grooves by pro session drummers, with the Groove editor now providing a suite of drum rudiments for easy creation of your own patterns.
Please see the full 'What's New' document here.
BFD3 includes 4 kits recorded at Ocean Studios in LA, USA - these are geared towards... metal, indie, 70s rock and pop, but are versatile enough to be used for all kinds of styles with the right processing.
Kits 5-7 are recorded at Omega Studios in Maryland, USA - these feature a tight and clean sounding room and provide stick, brush and mallet versions of a Mapleworks custom kit. These are perfect for jazz, pop and many other genres.
The presets supplied with BFD3 provide a wide variety of resulting sounds with the included raw kits.
BFD3 contains physically modelled DSP algorithms which simulate the resonant behaviour of toms when kicks and snares in the kit are played. It also recreates the sound of kicks and snares bleeding into the tom mics without using actual recorded bleed signals for this purpose (this simulated bleed is known as 'spill' in BFD3. The benefit is that the modelled resonance and bleed vary depending on the loaded kick/snare as well as the toms themselves.
The purpose of these modelled resonances and bleed signals is to create a 'glue' for the entire kit which leads to a more realistic, organic and vibrant sound.
BFD3's cymbal swell function offers several models of cymbal wash behaviour. It intelligently shapes cymbal articulations when played in frequent succession to emulate the buildup of energy when playing a real cymbal.
BFD3 features new articulations: rim-clicks for Snares, rim-shots and rim-clicks for Toms and splashes and bells for hihats.
Many kits also feature additional ambient mic channels such as mono and hardware-compressed room channels, allowing greater mixing flexibility.
The following figures represent the maximum velocity layers per Drum class in the BFD3 Core Library:
Kicks: 60 Snares: 80 Toms: 50 Hihats: 65 Other: 50
The kit in BFD3 is limited internally to 64 pieces with a maximum of 5 Drums from each Drum Class.
To achieve this kit size you must have enough system resources and you must be able to map all required articulations to notes within the 128 key range of a MIDI channel unless you only want to play the kit with BFD3's built-in Groove engine, which internally addresses each articulation directly without using MIDI notes.
Yes - one of the kits is provided in brush and mallet versions.
You can load up to 5 floor toms, 5 mid toms, 5 rides, 5 crashes and so on. However, going beyond a certain number requires you to create additional MIDI mappings unless you only want to address them directly from the Groove engine.
Up to 5 kicks and 5 snares can be loaded, with access to all articulations as long as they are mapped to keys or accessed directly from the Groove engine.
Each drum, cymbal, hihat or percussion instrument within BFD3 features a number of articulations, each representing a way of playing the instrument.
Each articulation is recorded at gradually increased striking intensities from quiet to loud, with the range of samples designed to be addressed by the MIDI note velocity range. These individual recordings are called velocity layers.
Overall, kit loading times are comparable to those in BFD2. However, please bear in mind that BFD3's library features more articulations and audio channels. The BFD3 library is compressed on disk in a lossless format, so data is quicker to load from disk.
In addition, BFD3's loading routine has been improved - it now loads velocity layers more intelligently across the kit so that each Drum is playable more quickly.
BFD3's library is stored in a proprietary lossless compressed audio format, meaning that it consumes less disk space and resources when being streamed during playback. The CPU load for the decompression process is insignificant.
If the BFD3 Core Library was to be stored without compression, it would use approx. 160GB on disk.
No - this is not possible.
No, but it features a wide range of high-quality internal effects.
Each channel in the mixer can be routed to a discrete output for processing in your host or with outboard hardware.
Yes - the effects suite includes 4 Overloud Breverb algorithms as well as a new reverb developed in-house called FXverb.
FXverb is based on the Diffusor algorithm found in Bloom and is expanded to provide versatile and high-quality reverb sounds.
Yes - there are 6 effect slots per mic channel, plus the ability to create further aux channels for sub-group processing.
DCAM is our proprietary analogue circuit modeling technology, and stands for 'Discrete Component Analogue Modeling'. DCAM enables us to build virtualized electronic circuits in code, the results of which are superbly authentic. The compressors in BFD3 are very realistic models of 2 of the most well-known studio compressors ever, and sound great even at extreme settings. The effects suite also includes DCAM-modelled envelope shaping, distortion and resonant filtering.
Yes. Aux channels can be freely created in the mixer, to which the outputs from multiple channels can be routed. Signals can also be routed as parallel sends. Certain effects, such as the Bus Compressor, can be sidechained from any other signal in the mixer. BFD3 also includes an external sidechain input for using with sidechain-enabled effects.
Yes, if your audio interface features multiple outputs, the standalone application will support them.
On Mac, BFD3 supports Mac OSX 10.9 or later versions. On Windows, BFD3 v3.2.3.3 supports Windows 7 or later versions. BFD3 v3.3.0.32 (Beta) supports Windows 8.1 or later.
Older OS versions may work, but we cannot support or test for them.
Yes, although 3 detail levels are available for the installation.
Yes - you can import your own sets of mono or stereo multi-velocity samples.
Yes - the BFD2 and BFD 1.x libraries, and all other BFD-compatible expansion packs - are usable after they have been specified within BFD3's content locations (data paths). If you have already authorized your expansion packs for use on your system, you will not need to re-authorize them for use with BFD3.
Each content location can have either a /Data or /Audio sub-folder - not both.
If any of your specified content locations features both a /Data and /Audio sub-folder, the easiest way to overcome the issue is to create a new folder elsewhere, move the /Audio folder to it, then add and activate the new folder as another content location.
If you are continuing to use BFD2 on your system to load older sessions, the new folder should also be added to your BFD2 data paths after which the database must be rescanned.
If in any doubt regarding this procedure, please contact our support team who will be happy to assist you.
No - there is no latency involved when using BFD3 apart from that inherent within your audio card itself.
BFD3 supports 64-bit and 32-bit on Windows and 64bit on OSX.
Yes - BFD3 complies fully with your DAW's multi-core CPU management.
Yes, as long as you have access to a machine somewhere with Internet connectivity and a means of moving a small key file between the two machines (a USB flash memory key, CDRW, floppy disk or iPod for example).
No - on MacOSX, BFD3 works with Intel processors only.
At this time, it is not possible to use FXpansion products in Garageband X or any other DAW/host which uses sandboxing. It is unlikely that this will change in the foreseeable future.
Yes - BFD3's engine preferences lets you reduce the maximum number of velocity layers or run in 16-bit mode which halves the amount of RAM used by BFD3. It is also possible to adjust the sizes of buffers used by the streaming routines which can also substantially reduce RAM use.
BFD3 also allows you to save/load profiles of these engine settings, making it quick and easy to alter BFD3's settings for different working environments such as a less powerful laptop for working while travelling.
There are global preferences for detail settings and also a detail setting per Drum class so you can specify a single layer, 25%, 50% or the full set of velocity layers for all kicks, snares, toms, cymbals, hihats and percussion instruments.
Unlimited paths across multiple drives.
Yes, as MIDI or bounced audio.
Yes.
Yes, via drag&drop direct to host, Finder, etc, or using the Save menu in the Groove page.
Yes, multi track audio rendering & export is built-in and extremely easy to use. You can export Grooves as audio, and also set up BFD3 to export what it's playing in sync with a host that is sending it MIDI. The export features allow you to 'record-arm' any channel in the BFD3 mixer - whether it is a direct mic channel, ambience channel or aux/master channel - so that the channel is exported as a discrete audio file. This means you can create multi-channel bounces very easily, which is something that not all hosts can do. The audio export features are built into the BFD3 interface itself, so you can use them either when running the plugin in a host or when using the standalone application.
BFD3 comes with factory mappings for the following:
Easy-to-use functionality is built in for setting up mappings for less common controllers like Zendrums, TrapKats, Mandala Drums, Hart, XDrum, Pintech, RET, Roland HD-1, HPDs and SPDs, Ion IED-1s etc., as well as customized or DIY controllers and modified versions of the factory supported controllers (e.g. TD brains with extra toms or cymbals from Roland or elsehwere).
You should be able to get a response comparable to your drum brain sounds as long as you have a suitable low-latency system on which to run BFD3.
Yes - BFD3 supports positional sensing using a MIDI CC for snares - to switch between the hit/half-edge articulations.
This product features a challenge-response authorization system, with three installs on your own machines allowed simultaneously.
We have tried very hard to make the authorization procedure as pain-free as possible. Please understand that it is necessary for safeguarding your investment in future development and user support.
Our products do not use iLok or any other unified protection scheme. We do not believe in such systems' security, and would rather not pass on their costs to our customers.
Yes - you can install on up to 3 machines as long as only 1 is running it at any one time. Site / volume licensing is also available (POA - please contact us for details).
A new major operating system version is enough of a change that the authorization system will require re-authing the product; point releases should be fine. Likewise, a significant hardware change will also require re-authorization. We will be monitoring the situation closely and adjusting the flexibility of the authorization system to get the best balance of copy protection and annoyance levels.
If reinstalling an existing OS without changing any hardware, you will be able to save the auth file and simply re-import it when authorizing the product again.
Yes, however:
Once a transfer is authorised and the fee has been paid, the new owner is entitled to exactly the same upgrade paths and technical support resources as if they had bought the product new.